Monday, 21 October 2024

Sticky Golf Visual Development!

What a change one month can make! Amidst some misc feature updates, I've been focused on figuring out the visual direction for Sticky Golf. My goal has been a soft, cozy, easy to implement art style to compliment the gameplay. What I've come to is this:


September to October visual changes


My visual target level (in progress still) includes the following major changes:
  • Rounded block geo (built out of multiple pieces to maintain scaling)
  • Tiling shader for pattern textures
  • Shader animated grass and bullrush fringe for background
  • Full background parallax
  • My little bouncy mushroom!
I haven't done this much 3D modeling, UVing, and texturing since I went to art school in 2005! I've been having a blast flexing my old skills. Especially happy with the little mushrooms I made. Everything has been constructed with performance, and reusability in mind.

Mushies!


To keep myself on track, I built out a little mood board in Miro with notes on visual direction definitions. My key influence is Paper Mario: The Thousand Year Door, both the original GameCube version, and the new Switch remake.


Vis-Dev mood board snapshot



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