My visual target level (in progress still) includes the following major changes:
- Rounded block geo (built out of multiple pieces to maintain scaling)
- Tiling shader for pattern textures
- Shader animated grass and bullrush fringe for background
- Full background parallax
- My little bouncy mushroom!
I haven't done this much 3D modeling, UVing, and texturing since I went to art school in 2005! I've been having a blast flexing my old skills. Especially happy with the little mushrooms I made. Everything has been constructed with performance, and reusability in mind.
To keep myself on track, I built out a little mood board in Miro with notes on visual direction definitions. My key influence is Paper Mario: The Thousand Year Door, both the original GameCube version, and the new Switch remake.
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