I just finished a 6-month push to finish up the latest mobile project I was working on (releasing soon), and I've found myself in a bit of an existential crisis. Do I want to keep making games? Do I even like making games at this point?
Within a day, I found my answer.
I still LOVE making games!
I love making entertainment, and providing people with something they can unwind with and enjoy. Stories, ideas, and fun mechanics to share! Video games can do that like no other medium.
What I needed was to get excited about something I want to make. I revisited some old career goals, and realized that if I prototype each of them out individually, I'd have a cool suite of prototypes. But, if I smashed them all together afterwards, I might have myself a full game (Or, at least a vertical slice of one).
Career Design Goals:
- Make a perfect jump for a platformer
- Create a suite of fun, simple AI enemies
- Make my own simple combat
- Design and implement a dialogue system
- Design a fresh new metagame system
- Try out a craft or tactile art style
- Write my own game story
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