Tuesday, 29 July 2014
Swords, Shields, & Sorcery | Map Prototype
I was originally going to post this last week in its very early stages, but decided to hold off to get some more interesting features in. Aside from just being able to move around, I now have a path reveal system implemented, and the framework for random encounters.
A special thanks to my good friend Gary Yau for helping with some of the map coding. I would be significantly more frustrated with C# and programming in general without his guidance.
Please note that all images are placeholder and will be updated with appropriate art in the future.
© Scott Balmer - Game Design - 2014
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Awesome stuff so far Scott! The path reveal system seems to have a ton of potential. Keep it coming!
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