SCOTT BALMER | GAME DESIGNER

Game Design Portfolio Blog

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Monday, 21 October 2024

Sticky Golf Visual Development!

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What a change one month can make! Amidst some misc feature updates, I've been focused on figuring out the visual direction for Sticky Go...
Tuesday, 24 September 2024

Portfolio Update!

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I have officially finished updating my brand new design portfolio over on https://www.scottbalmergamedesign.com ! Head on over and have a lo...

Sticky Golf: Ball Types and Surface Tags

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  Ball Types: My plan to make Sticky Golf even more exciting is unlockable Ball Types! Each type looks, sounds, and behaves differently on e...
Saturday, 20 July 2024

Dev Log: Title Screen and Logo Update

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I've updated the Sticky Golf  title screen with the following new stuff! A new logo! Animation updates! New background! Music! SFX! Flag...
Tuesday, 14 May 2024

Dev Log: Playable Levels

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Now that the gameplay tuned and bug fixed, I can go ham on level creation. With my years of level design experience, I managed to knock out ...
Monday, 13 May 2024

Dev Log: Gameplay Improvement Week

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Last week was a busy week, focusing on gameplay improvements! A bunch of physics bugs were destroyed, and the gameplay and input overall fee...
Thursday, 2 May 2024

Dev Log: Level and UI Management

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Now that the basic UI is set up, I've started working on level management. I had a tough choice to make with how I'm managing levels...
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